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The game was quite fun!  I am a little confused about the pickaxe form, though; I get that we defeat Whirlin by transmuting his staff, but I don't understand why pick doesn't beat rock since it's in the game :(

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In hindsight, that's a good point! Why didn't I think of that?!

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I liked a lot. Its aesthetics cauhgt my attention and i downloaded it just with the intention of trying out, but in the end it hooked me for 2 hours straight until i finished the game!

I really liked the overall aesthetics and tone of the game. The puzzles are very good, they are fun and they managed to make me curious to explore the world even more.

Have you considered releasing it on Steam? I think its a very competent game. Congratulations on your work, i loved it <3

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Really liked this one, very neat puzzle game! I like how we never see the Wizard's original form... so he was created by the blue wizard guy (I forgot his name)? 

I also liked the secret cheat codes! I even managed to guess 3 before... y'know. But... 

spoiler territory below











...there's one more that you don't tell us about, and I guessed it! One thing I don't get though... what does the winner code do? Change the dialogue of everyone to the one that appears after you beat the blue wizard guy?

Yep! It was originally a dev code, but I left it in for fun. Basically sets the game to "postgame" if you like. It also unlocks a gemerald, and a special form that you can normally only get after beating Whirlin (the blue wizard guy)!

Ah, yes! That was his name! And yeah, I know which form you're talking about! I found the, uh... "colorful" item, so to speak. 

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Beautiful little game, I enjoy the few hours I spend on it.

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Fantastic game! Very charming :)

Thank you Tyson! Glad you enjoyed it!!

Any chance of a Mac version?

I've looked into it, but at the moment running it through wine is probably your best option as I don't have a Mac currently to develop a Mac port on. Maybe in the future though!

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This game makes me happy! Thanks for making it!

It had an enjoyable vibe and cool world that sorta reminded me of StarTropics...and some neat puzzles! 

I like that you kept it ambiguous what your original form was, it keeps the overall metaphor of the game really strong: You are what you choose to be!

I found 7 gems on my own, so I'm glad I saw the hint.txt to get to the endgame stuff. You really went the extra mile in terms of completeness.

Though if you make a sequel, please make a seperate transmute selection screen! The scrolling was a tiny annoyance, but actually became a mechanic with the 2 duels, becoming like a memory challenge (which was cool but not esp worth the annoyance imo haha).

Keep making games!

Really like the game, can I know in what engine/framework it was build(sorry my english Iam not native

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The game was put together in Game Maker Studio (the first one)! Pixel art was mostly done in Paint.NET, and music was done with a program called Pulseboy. Hope this helps, and I'm glad you like it!

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thanks! :P

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this is really really cute & fun! i only have two things --

1. when i was doing the duel at the end, I lost a few times because it took me so long to page through the forms that he gave me 3 strikes

2. this one is really embarrassing. somehow i managed to not learn the rock form through the whole game -- mostly because i thought i learned it from the ruby rocks at the very beginning -- so when it came to the end i ... couldn't win. but then i couldn't go back, either! i was trapped at the end without being able to win. so i never actually finished the game, because i didn't want to have to redo the whole darn thing... well, it was fun for the duration, anyway

You don't actually need the rock to win! You just have to make Whirlin turn into a rock (by turning into a Dragon or a Demon when he's a Dragon), so don't give up just yet! And thank you, I really appreciate the compliments!!

I'm also running into the "lose the duel because the menu takes too long" problem.  Any chance that either the duel could become not timed, or a faster interface for forms that lets you see all of them at once could be implemented?

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I could add an updated version with a longer timer, which would probably help somewhat. I'll also look into the faster forms interface too, since its' a complaint I've been seeing a lot, but I can't promise much on that front.

UPDATE: I've added a new version of the game with some fixes that should hopefully help fix your problems!