Grapevine is an arcade puzzler where you collect fruit, stomp cops, and run from dragons! Fill each level with vines to progress; the fewer vines used, the better your score will be! Try the Gameplay Demo for easy mode, or get the Full Game for more challenging gameplay! Beat all three difficulty modes, or just see how high a score you can get!


Full Game Features:

  • 60 Levels to Complete!!
  • 3 Difficulties to Master!!
  • 2 Characters to Choose From!!
  • Bonus Levels with Arcade Action!!
  • Cutting Edge Fruit Collection Gameplay!!
  • Industry Leading Jumping-On-Cop Physics!!
  • Realistic Vine-Growing Simulation!!
  • Xbox Controller Support!!
  • Vibrant Pixel Art!!
  • Catchy Music!!
  • Fun?!?!

Controls:

  • WASD / D-PAD to MOVE
  • SPACEBAR / (A) to JUMP & CONFIRM
  • E / (B) to PLANT VINES
  • ESCAPE / (MENU) to PAUSE

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(8 total ratings)
AuthorLinker
GenrePuzzle, Action, Platformer
Made withGameMaker
Tags2D, Arcade, High Score

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Grapevine_v1.2_itch.io.zip 4 MB

Development log

Comments

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Too hard to play on an AZERTY keyboard :-(

(+1)

The game also takes xbox controller input if you have one! Or if you get the full version, you can rebind the controls directly!

(+1)

Fun! I expected it to be a bit confusing, but I started to get the hang of it once I gave it a try.

(+1)

Loved this! The graphics are charming and the whole setup reminds me of MGS VR Missions, which is always a happy trigger for me.

Tried the tutorial, and I think there's a lot of promise, but it would be great if you could allow the arrow keys for movement.

(+1)

There should be key rebinding in the options menu! Though, I’ll have to make sure it works right in the demo build. There’s also controller support, so you can use an xbox controller of you’d prefer.

I did try the key rebinding, but when I hit the arrow keys it doesn't seem to recognize them.  I guess I could try my game controller, but this just felt like a keyboard game to me :)

Interesting... I'll check to see if it's working properly with the demo build! Thank you for letting me know!

thats so cool