Update #2.5: Late Night Puzzle Stuff/Bugfixes
Polymute » Devlog
Okay, one more update for tonight. I have now:
- Reduced/edited some of the flavor text in the game which creates confusing situations/red-herrings for puzzle solutions.
- Some has been left unchanged. I do like flavor in my games. However, most text that actively contradicted or hindered the player's understanding of game mechanics has been reworked.
- Fixed a bug where the game wouldn't register inspected forms in your"Final Collection" form count if they had been obtained before reloading the game (no idea what I was thinking when I programmed this spaghetti code).
- Fixed(?)/Changed final boss to hopefully reduce buggy behavior which would allow players to avoid actually doing the boss "battle."
- As a result, players are now stationary during the battle. Hopefully this will fix the issue.
Files
Polymute.zip 13 MB
Feb 28, 2020
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Polymute
A game about changing.
More posts
- Game is back up for now!May 28, 2021
- Taking the game down again indefinitelyMay 25, 2021
- Update #3.5/Temporary RemovalMay 04, 2021
- Update #3.4: Little HotfixJun 10, 2020
- Update #3.3: Midnight Oil Burning BugfixesMay 23, 2020
- Update #3.2: Two Little ThingsMar 28, 2020
- Update #3.1: Control Updates & Softlock FixMar 22, 2020
- Update #3: Free for March/AprilMar 17, 2020
- Update #2: Some Puzzle HintsFeb 27, 2020
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