Update #2.5: Late Night Puzzle Stuff/Bugfixes

Okay, one more update for tonight. I have now:

  • Reduced/edited some of the flavor text in the game which creates confusing situations/red-herrings for puzzle solutions.
    • Some has been left unchanged. I do like flavor in my games. However, most text that actively contradicted or hindered the player's understanding of game mechanics has been reworked.
  • Fixed a bug where the game wouldn't register inspected forms in your"Final Collection" form count if they had been obtained before reloading the game (no idea what I was thinking when I programmed this spaghetti code).
  • Fixed(?)/Changed final boss to hopefully reduce buggy behavior which would allow players to avoid actually doing the boss "battle."
    • As a result, players are now stationary during the battle. Hopefully this will fix the issue.


Polymute.zip 13 MB
Feb 28, 2020

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